Superhot VR used to be one of round 50 titles available when Oculus’ contemporary Quest headset arrived final week. Despite stiff rivals, the reach team says gross sales had been 300% higher than when it first launched on Rift.
The developer didn’t present any specifics, as to how long that launch window is or, indeed, what number of gadgets it equipped on Quest. What we pause know is that, earlier than Quest launch, Superhot had equipped 800,000 gadgets all over Rift, Vive, House windows VR and PSVR.
In a ready statement, Tom Kaczmarczyk, Cofounder & Director at Superhot, acknowledged the team used to be “amazed” by the game’s reception. “[Quest is] a watershed 2nd for the exchange and the gross sales numbers suggests that gamers factor in so too,” he acknowledged.
Notably, Superhot is one of a complete lot of VR games that launched on Quest with out atrocious-spend make stronger on Rift. Immoral-spend is an no longer obligatory feature for builders, allowing them to present gamers with both a Rift and Quest copy of the identical game through Oculus House. Many games, including Oculus’ possess Studios-produced titles, occupy adopted the draw. Nonetheless some of VR’s biggest games, including Superhot, Beat Saber and Moss, confirmed to UploadVR that they wouldn’t make stronger it.
Superhot VR first launched on Rift in December 2016, on the identical day because the Oculus Touch controllers. Given the many elements and unknowns at play there, we couldn’t pronounce this data to estimate how Quest is performing in relation to Rift. Silent, it paints a sure characterize.
In fact, it helps that Superhot VR is one of Quest’s finest ports. It brings the overall usual game to the standalone headset, which feels even better with out the wire.
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